Mexican, Dice Game
Dedicated to Luke, Viv, and the rest of the Kangding crew. Forget the lame-ass Mexican rules found online, this ruleset is tested by the best and the rest every night in Changsha’s Coco bars (可可清吧).
You need two normal dice and an opaque cup. All players sit in a circle around a table.
| Dice Roll Value (Ascending Order) | Special Significance |
| 3, 1 | Reverse. The order of play switches. The next player in the new direction continues the round. |
| 3, 2 | |
| 4, 1 | Social. Everyone joins in for a drink, and the current score to beat is reset. The current player then rolls to start a new round. |
| 4, 2 | |
| 4, 3 | |
| 5, 1 | Switcharoo. The roller switches seat positions with the player seated two people away in the direction of play. After exchanging seats, the new player seated next to the roller continues the round. |
| 5, 2 | |
| 5, 3 | |
| 5, 4 | |
| 6, 1 | Judgement Day. The roller can choose any other player to 1) take a drink, and 2) perform any action of the roller’s choice. The chosen player then rolls to begin a new round after the shenanigans are finished. |
| 6, 2 | |
| 6, 3 | |
| 6, 4 | |
| 6, 5 | |
| 1, 1 | |
| 2, 2 | |
| 3, 3 | |
| 4, 4 | |
| 5, 5 | Smoochy. The next player chooses either the player to the left or the player to the right to kiss. Each kissed player must then kiss the next player in the same direction until everyone has kissed and been kissed. The next player then starts a new round. |
| 6, 6 | Rules And Regulations. The roller makes a new rule concerning the game that is related to dice rolls. Any of the special rules mentioned in the column are game, as well as anything else that might be fun or embarrassing! The next player then rolls to start a new round. |
| 2, 1 | Mexican. The highest roll. Whenever a Mexican is rolled, it is revealed and the next player must immediately drink. That player then rolls to start a new round. |
The dice are always concealed from all other players under the cup. To begin play, the first player shakes the dice and checks the value. He or she then announces a value, for example “five-four” or “double-twos”. This may be the true value of the dice, or a bluff.
The next player must decide whether or not the first player is telling the truth. If he or she decides the first player is telling the truth, it become his or her turn to shake the dice and check the value. This time, the value announced must be greater than the one announced by the first player (refer to the table above). In general, doubles beat single pairs, and a Mexican “two-one” beats all. Play continues.
In the event the next player decides the previous player is bluffing, the dice are revealed for all to see. If indeed the previous player was bluffing, i.e. the value rolled was lower than the value to beat, the previous player must drink. If however the previous player was telling the truth, i.e. the value rolled was higher than the value to beat (even if it is not the exact value the roller announced), the next player must drink. In either case, the player that drinks then rolls to start a new round.
Special rules such as the Social and Judgement Day may be applied to make the game more interesting. When these are rolled, sometimes the current round ends (in other words the current score to beat resets), and other times the round continues with the same score to beat.
Another special rule is Passing It On. The current player may at any time elect to quote a dice value, adding the suggestion “pass it on”, for example, “double twos, pass it on.” This is a hint for the next player that the actual value rolled is greater than the value announced. In this case the real value could conceivably be double fours or double fives. Under this directive, successive players may choose not to shake the dice, and instead simply quote a value higher than the current value to beat. In the case of “double twos, pass it on”, the next player might say “double threes, pass it on”. The intent with passing it on is to get someone further down the line to drink, instead of the next consecutive player. The value might escalate to “double fours”, then “double fives”, at which point the next player might call the previous player’s bluff. As usual the dice are revealed to see who should drink, bluffer or bluff-caller. Generally, passing it on is only called when at least a double is rolled.
That’s it! Now we are all MexiCANs!
Roll the dice /
and make the sacrifice /
and I will follow you
Leave You Far Behind (Metropol), Lunatic Calm